As a highly experienced 3D artist and animator with over 5 years in the field, I can confidently say that character rigging is my expertise. Projects like turning a static character image into something that comes alive with expressions, speech and dance using intricate FK and IK switch systems, are where I thrive. My knowledge of both Maya and Blender makes me adaptable to your preference without compromising the quality of work.
Adept at anticipating the needs of animators during rigging,I create parameters in a way that facilitates an intuitive animation process for optimizing creativity. Moreover,
my skills in softwares like Spline Design, Substance Painter, ZBrush, Marvelous Designer & Houdini provide
a comprehensive comprehension which helps avoid skinning or geometry problems while creating characters.
When you hire me for this project not only will you get impeccable rigging & modeling skills but also inclusion of comprehensive source files and simplified documentation for ease of use. By entrusting me with your character rigging task, you're signing up for quality work, within timeframes, and a job well done every single time. Thank you for considering me; I look forward to discussing your project further!